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| import UIKit import QuartzCore
class ViewController: UIViewController { let layer = CALayer()
override func viewDidLoad() { super.viewDidLoad()
self.addImageLayer() }
func addImageLayer() {
layer.bounds = CGRect(x: 0, y: 0, width: 25, height: 25) layer.position = CGPoint(x: 100, y: 100) let image = UIImage(named: "yanFei")! layer.contents = image.CGImage
self.view.layer.addSublayer(layer) }
@IBAction func stopButtonClick(sender: AnyObject) { } @IBAction func firstButtonClick(sender: AnyObject) { layer.opacity = 0 } @IBAction func secendButtonClick(sender: AnyObject) {
CATransaction.setAnimationDuration(2) layer.opacity = 1 layer.position = CGPoint(x: 100, y: 400) } @IBAction func thirdButtonClick(sender: AnyObject) { CATransaction.setAnimationDuration(5) layer.position = CGPoint(x: 0, y: UIScreen.mainScreen().bounds.height) layer.opacity = 0 }
@IBAction func fourthButtonClick(sender: AnyObject) {
layer.position = CGPoint(x: layer.position.x, y: 400)
let drop = CABasicAnimation(keyPath: "position.y") drop.fromValue = 30 drop.toValue = 400 drop.duration = 5 drop.delegate = self
layer.addAnimation(drop, forKey: nil) } @IBAction func fivethButtonClick(sender: AnyObject) {
let shake = CAKeyframeAnimation(keyPath: "position.x") shake.values = [0, 10, -10, 10, 0] shake.keyTimes = [0, 1 / 6.0, 3 / 6.0, 5 / 6.0, 1] shake.duration = 0.4
shake.additive = true shake.delegate = self
layer.addAnimation(shake, forKey: "shake") }
@IBAction func sixthButtonClick(sender: AnyObject) {
let boundingRect = CGRect(x: -50, y: -50, width: 100, height: 100)
let orbit = CAKeyframeAnimation(keyPath: "position") orbit.path = CGPathCreateWithEllipseInRect(boundingRect, nil) orbit.duration = 4 orbit.additive = true orbit.repeatCount = Float.infinity orbit.calculationMode = kCAAnimationPaced orbit.rotationMode = kCAAnimationRotateAuto
layer.addAnimation(orbit, forKey: "orbit") }
@IBAction func seventhButtonClick(sender: AnyObject) {
layer.position = CGPoint(x: 300, y: layer.position.y)
let timing = CABasicAnimation(keyPath: "position.x") timing.fromValue = 30 timing.toValue = 300 timing.duration = 2
timing.timingFunction = CAMediaTimingFunction(controlPoints: 0.5, 0, 0.9, 0.7) layer.addAnimation(timing, forKey: "timing") }
@IBAction func eighthButtonClick(sender: AnyObject) {
let zPosistion = CABasicAnimation(keyPath: "zPosition") zPosistion.fromValue = -1 zPosistion.toValue = 1 zPosistion.duration = 1.2
let rotation = CAKeyframeAnimation(keyPath: "transform.rotation") rotation.values = [0, 0.14, 0] rotation.duration = 1.2 rotation.timingFunctions = [CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut), CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)]
let position = CAKeyframeAnimation(keyPath: "position") position.values = [NSValue(CGPoint: CGPointZero), NSValue(CGPoint: CGPoint(x: 110, y: -20)), NSValue(CGPoint: CGPointZero)] position.timingFunctions = [CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut), CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)] position.duration = 1.2 position.additive = true
let group = CAAnimationGroup() group.animations = [zPosistion, rotation, position] group.duration = 1.2 group.beginTime = CACurrentMediaTime() + 0.5
layer.addAnimation(group, forKey: nil)
layer.zPosition = 1 } }
extension ViewController { override func animationDidStart(anim: CAAnimation) { print(anim) } override func animationDidStop(anim: CAAnimation, finished flag: Bool) { print(anim) } }
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